A Manifestation of Chaos: Extinction Event!
- Fierce Intelligence: A scarred witch doctor treats her Intelligence score as 2 points higher when determining the highest level of spells she can cast, the number of spells she can cast per day, her spell save DCs, her number of spells known at 1st level, and any effects of her hexes determined by her Intelligence.
- Fetish Mask: At 1st level, a scarred witch doctor forms a bond with a wooden mask. As she gains power, her connection to this mask causes it to grow ever more hideous and grotesque as it absorbs the weight of the self-induced pain that underlies her magic. Her spells derive from the insights her patron grants her while she’s enduring the cuts, burns, and other sorts of mutilations she inflicts upon herself. Her fetish mask acts in all ways like a witch’s familiar for the purpose of preparing and gaining spells. Rather than communing with a familiar to prepare spells each day, a scarred witch doctor hangs her mask on a wall, tree branch, or something similar and contemplates the agony it represents.
When wearing her fetish mask, a scarred witch doctor gains a +2 circumstance bonus on Heal and Intimidate checks and gains a +2 bonus on saving throws against effects that specifically cause pain or have the pain descriptor. If the mask is destroyed, the witch doctor can create another fetish mask (which almost immediately adopts the shocking appearance of the original) for the same price and time it takes a witch to replace a dead familiar.
At 5th level, the scarred witch doctor gains the ability to add magical abilities to her mask as if she had the Craft Wondrous Item feat.
This ability otherwise functions like and replaces the standard witch familiar.
- ScarShield At 1st level, a scarred witch doctor learns how to harden her mutilated skin, gaining an enhancement bonus to her natural armor bonus equal to 1/2 her class level (minimum +1). She can use this ability for a number of minutes per day equal to her class level. These minutes do not need to be consecutive but she must spend them in 1-minute increments.
This ability replaces the witch’s 1st-level hex.
- Items not in the PDF Purchased Masterwork Bandolier, Masterwork Potion Belt, and a Scroll Organizer.
Not reflected in the PDF above.
Brugge is a conflicted yet intelligent witch-doctor. He hates orcs because of their brutality, but doesn’t like humans because of the prejudice he often times experiences when they see his rough exterior, and because he’s a product of both he isn’t exactly loving himself either.
Born to a human father and half-orc mother, his father is a wealthy statesman and intellectual. His mother is his father’s servant, uncommonly strikingly beautiful, and highly trusted by his father who eventually grew intimate with her. Due to his father’s station and wealth Brugge (called Butler in human society) grew up sheltered from the hatred against his kind, but when of age to venture into the world inevitably experienced the prejudice most half-orcs would face and the challenge this would make for his identity.
Although Brugge was raised by supportive parents, he is bitter and angry that his mother lived outside of human society, about those who give him odd-looks, or make assumptions thinking him to be a strong brute. Quite the opposite he is physically weak yet extremely brilliant. He’s been known to cast a snide cantrip or two when someone prejudges him, and even go further into acting out the role of a fiendish villain to further scare and terrify the ignorant, but also known to be very loyal and gracious to those who judge him for what he usually is. His general behaviors can show a rough exterior that will soften if a positive relationship could be formed.
Witchcraft was a guilty-pleasure that has now become his mainstay. Drawn to the arcane, but then further to witchcraft because it’s magics are more focused on the individual person, and then being enamored when he learned he could ruin or make someone’s day using it to curse or cause good fortune to those that treated him bad or well respectively.
Due to his brilliance, youth, and unlikely heritage he still hasn’t strongly adhered to a path. He doesn’t identify with the wealthy, humans, orcs, religion, or any other group he’s encountered. He respects his parents but doesn’t want much to them because he wants to find out who he is independent of them. Although he enjoys the arcane he sees himself at only the beginning of this journey not knowing where it will take him.
Still figuring out who he is, Brugge is on a path that could lead to greater good or evil. He respects those who follow their word, show benevolence, and aspire to a higher ideal, but has enough anger within him for it to possibly get the better of him. The coming actions of the campaign could further shape who he is in either direction. At best he is charming, loyal, witty, and brilliant. At his worse he enjoys terrifying others, gaining revenge for a slight against him, and can take these to extreme degrees.