A Manifestation of Chaos: Extinction Event!
Ambassador of Duchy of Tenh
Eresh, is the current ambassador of the government in exile for the Duchy of Tenh. Prior to the appointment Eresh was a captain in the military with the unfortunate circumstances of never having won a battle. Eresh, received his commission due to the respect his father Erak had garnered as a battlefield commander. Eresh is charismatic and has a sound sense of tactics but his lack of experiences in the reality of battle did him and his men a huge disservice.
Eresh being the son of a powerful and loyal noble family was allowed to retain his honor by “being promoted” to ambassador. Eresh accepted the reality of his failure but has vowed to make amends for his errors on the battlefield by forging powerful alliances to help his nation. Thusfar, Eresh has pursued an unconventional strategy involving using small bands of mercenaries to strike and eliminate strategic targets or gather strategic intelligence rather than traditional force of arms methodology. Eresh is credited with putting together the team that recently killed Typhfulgar the blue, a powerful half-dragon magus in service of Iuz. It is rumored that Eresh has a bounty of 5,000 gold piece reward for his live capture and transport to the Empire of Iuz.
Biographical Information about the Duchy of Tenh
Region: Old Aerdy West (“Old Nyrond”)
Ruler: Duke Ehyeh III
Government: (formerly) Independent feudal monarchy whose royal and noble houses were strictly Flan; (now) court exile, lands fought over by several rival armies who are the only effective authorities
Capital: Nevond Nevnend
Major Towns: Calbut, Nevond Nevnend, Redspan, Atherstone
Provinces: Originally 18 noble fiefs, from counties to baronies, with lines of authority based on ancient intratribal conflicts
Resources: Foodstuffs, platinum
Coinage: Magnus (pp), ducat (gp), marcher (ep), circle (sp), common (cp)
Population: Human 78% (Flan), Halfling 9%, Elf 4%, Dwarf 3%, Gnome 2%, Half-elf 1%, Half-orc 1%, Other 2% (excluding invaders) 195,000
Languages: Common, Flan, Orc, Goblin, Dwarven
Alignments: LN, N*, NG
Religions: Iuz (Iuz’s forces); Pholtus (the Pale’s forces); Erythnul (Stonehold’s forces); Allitur, Beory, Berei, Saint Cuthbert, Pelor, Zodal, Obad-Hai (original religions); old Wastrian temples
Allies: (of government in exile) County of Urnst (weak), Nyrond (weak)
Enemies: (of government in exile) Iuz (including Bandit Kingdoms, Stonehold, trolls from Troll Fens, the Pale